On Sat, 02 Jun 2007 16:31:31 -0400 Per Inge Mathisen <[EMAIL PROTECTED]> wrote: >On 6/2/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: >> So patch good or not? > >I am curious as to why it is correct, and what else might break, >not >just whether it fixes the bug. I see that gerard changed it in >r1007: > >------------------------------------------------------------------- >----- >r1007 | gerard_ | 2007-04-05 17:24:03 +0200 (Thu, 05 Apr 2007) | 2 >lines > >1. Now only transparent objects are rendered by the bucket sort. >2. >Added some asserts to check if droids stay on the map. > >@@ -1891,7 +1851,7 @@ > psComp->orientation.y = vecRot.y; > psComp->orientation.z = vecRot.z; > >- bucketAddTypeToList( RENDER_ANIMATION, >psComp ); >+ renderAnimComponent( psComp ); > } > } > } > >Gerard, any comment on how this should be fixed? > > - Per
Gerard make mistake, since when renderAnimComponent() is call, it uses new position. This is why it swing up and down. With bucketAddTypeToList () (original) call, then it adds to list, and it no calculate position of new animation frame to draw. If this is original call, how can this break something else ? The other calls may also need change back to original, but I have not notice any other quirks. -- Save money on your project by attaining multiple quotes from contractors. Click here. http://tagline.hushmail.com/fc/CAaCXv1SNNPVPo65wOz5fPEzQ2mSIfgj/ _______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
