My intention was "Now only transparent objects are rendered by the bucket sort". (as it doesn't have any benefit for solid ones) The moving health bar was a side effect which I didn't notice. Again rendering animated components using the bucket sort is not what we want.
I would suggest fixing renderAnimComponent so that it doesn't have this side-effect. (maybe pushing/popping the transform matrix) - Gerard PS. I'm quite busy at the moment, so please don't expect too much input from me. -----Original Message----- From: [EMAIL PROTECTED] on behalf of Per Inge Mathisen Sent: Sat 2-6-2007 22:31 To: Development list Subject: Re: [Warzone-dev] Oil anim fix patch On 6/2/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > So patch good or not? I am curious as to why it is correct, and what else might break, not just whether it fixes the bug. I see that gerard changed it in r1007: ------------------------------------------------------------------------ r1007 | gerard_ | 2007-04-05 17:24:03 +0200 (Thu, 05 Apr 2007) | 2 lines 1. Now only transparent objects are rendered by the bucket sort. 2. Added some asserts to check if droids stay on the map. @@ -1891,7 +1851,7 @@ psComp->orientation.y = vecRot.y; psComp->orientation.z = vecRot.z; - bucketAddTypeToList( RENDER_ANIMATION, psComp ); + renderAnimComponent( psComp ); } } } Gerard, any comment on how this should be fixed? - Per _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
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