Am Samstag, 2. Juni 2007 schrieb [EMAIL PROTECTED]: > On Sat, 02 Jun 2007 16:31:31 -0400 Per Inge Mathisen > > <[EMAIL PROTECTED]> wrote: > >On 6/2/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > >> So patch good or not? > > > >I am curious as to why it is correct, and what else might break, > >not > >just whether it fixes the bug. I see that gerard changed it in > >r1007: > > > >------------------------------------------------------------------- > >----- > >r1007 | gerard_ | 2007-04-05 17:24:03 +0200 (Thu, 05 Apr 2007) | 2 > >lines > > > >1. Now only transparent objects are rendered by the bucket sort. > >2. > >Added some asserts to check if droids stay on the map. > > > >@@ -1891,7 +1851,7 @@ > > psComp->orientation.y = vecRot.y; > > psComp->orientation.z = vecRot.z; > > > >- bucketAddTypeToList( RENDER_ANIMATION, > >psComp ); > >+ renderAnimComponent( psComp ); > > } > > } > > } > > > >Gerard, any comment on how this should be fixed? > > > > - Per > > Gerard make mistake, since when renderAnimComponent() is call, it > uses new position. This is why it swing up and down. > With bucketAddTypeToList () (original) call, then it adds to list, > and it no calculate position of new animation frame to draw. > > If this is original call, how can this break something else ? The > other calls may also need change back to original, but I have not > notice any other quirks. I guess Gerard had some reason to change it in the way he did. I think we should wait for his comment before we revert anything...
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