On 7/31/07, The Watermelon <[EMAIL PROTECTED]> wrote: > > When setting up building queues with lots of droids or cyborgs, I use to > > click very fast to set up a long queue so that I can do other things. Until > > very recently this worked fine, but now it seems like every other click > > vanishes when I do this. Related to the double-click patch perhaps? > > It's caused by the exclusive state of a key/button,so every other single > key/button state is discarded due to doubleclick state,this may be resolved > via using bitfield manipulation or adding a call to dealWithLMB in function > dealWithDLMB.
Can you please make a patch? - Per _______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
