On 7/31/07, Per Inge Mathisen <[EMAIL PROTECTED]> wrote: > On 7/31/07, The Watermelon <[EMAIL PROTECTED]> wrote: > > > When setting up building queues with lots of droids or cyborgs, I use to > > > click very fast to set up a long queue so that I can do other things. > > > Until > > > very recently this worked fine, but now it seems like every other click > > > vanishes when I do this. Related to the double-click patch perhaps? > > > > It's caused by the exclusive state of a key/button,so every other single > > key/button state is discarded due to doubleclick state,this may be resolved > > via using bitfield manipulation or adding a call to dealWithLMB in function > > dealWithDLMB. > > Can you please make a patch?
Merely adding calls to dealWithLMB() in dealWithLMBDClick() is not enough. I would appreciate if you could try to fix this. - Per _______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
