On 7/31/07, Per Inge Mathisen <[EMAIL PROTECTED]> wrote:
> On 7/31/07, The Watermelon <[EMAIL PROTECTED]> wrote:
> > > When setting up building queues with lots of droids or cyborgs, I use to
> > > click very fast to set up a long queue so that I can do other things. 
> > > Until
> > > very recently this worked fine, but now it seems like every other click
> > > vanishes when I do this. Related to the double-click patch perhaps?
> >
> > It's caused by the exclusive state of a key/button,so every other single
> > key/button state is discarded due to doubleclick state,this may be resolved
> > via using bitfield manipulation or adding a call to dealWithLMB in function
> > dealWithDLMB.
>
> Can you please make a patch?

Merely adding calls to dealWithLMB() in dealWithLMBDClick() is not
enough. I would appreciate if you could try to fix this.

  - Per

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