On 8/2/07, Per Inge Mathisen <[EMAIL PROTECTED]> wrote: > > On 7/31/07, Per Inge Mathisen <[EMAIL PROTECTED]> wrote: > > On 7/31/07, The Watermelon <[EMAIL PROTECTED]> wrote: > > > > When setting up building queues with lots of droids or cyborgs, I > use to > > > > click very fast to set up a long queue so that I can do other > things. Until > > > > very recently this worked fine, but now it seems like every other > click > > > > vanishes when I do this. Related to the double-click patch perhaps? > > > > > > It's caused by the exclusive state of a key/button,so every other > single > > > key/button state is discarded due to doubleclick state,this may be > resolved > > > via using bitfield manipulation or adding a call to dealWithLMB in > function > > > dealWithDLMB. > > > > Can you please make a patch? > > Merely adding calls to dealWithLMB() in dealWithLMBDClick() is not > enough. I would appreciate if you could try to fix this. > > - Per
I found another method to fix it,with only one line of change =) 1.makes doubleclick state a condition for mousePressed,so that widget can recognize the 'down' state in a double click state correctly.
inputdcfix.patch
Description: Binary data
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