Am Mittwoch, 30. Januar 2008 10:00:02 schrieb Per Inge Mathisen: > On Jan 29, 2008 8:55 PM, Kamaze <[EMAIL PROTECTED]> wrote: > > i mentioned this already quite a while ago and want to talk again about > > it. Ok, i think it would be good if we would had an starting application > > for warzone, where you can setup game settings like the resolution > > etc... and features for managing mods and maps. As well it would be > > easier to implement a game (lobby) browser, instead of touching the > > awful GUI code - from what i heard about it. > > > > My idea was to implement this application via wxWidgets and transfer the > > data from this application via a socket at startup. That means, the > > starter starts warzone with the "-extern" flag, warzone fires up, opens > > a local socket and the starter transfers all needed data trough it. > > (Instead of implementing it via long cmd switches) > > We already have in-game GUI for changing video resolution now, so what > we need is a GUI option for changing mods? I think it would actually > be easier to make an in-game GUI for this, than to make a portable > external starter application. Not to mention that to have an external > starter application would be really ugly and not user friendly at all, > IMHO. > > An in-game mod changing option should go in the Options menu, I guess? > Then we can open up load/save dialog filled with mods found in the > usual directories. I'd list all mods found in any directory, just like we currently list maps. Then have a checkbox to enable or disable it. (I think lib/widgets/ doesnt support checkboxes, that would have to be written.) Then have a line in the config file listing the enabled mods, comma seperated.
> Can someone clue me in on the difference between > "global" and not "global" mods, BTW? global/ - for mp and sp mp/ - for mp only sp/ - for sp (campaign) only --Dennis
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