Am Mittwoch, 30. Januar 2008 10:00:02 schrieb Per Inge Mathisen:
> On Jan 29, 2008 8:55 PM, Kamaze <[EMAIL PROTECTED]> wrote:
> > i mentioned this already quite a while ago and want to talk again about
> > it. Ok, i think it would be good if we would had an starting application
> > for warzone, where you can setup game settings like the resolution
> > etc... and features for managing mods and maps. As well it would be
> > easier to implement a game (lobby) browser, instead of touching the
> > awful GUI code - from what i heard about it.
> >
> > My idea was to implement this application via wxWidgets and transfer the
> > data from this application via a socket at startup. That means, the
> > starter starts warzone with the "-extern" flag, warzone fires up, opens
> > a local socket and the starter transfers all needed data trough it.
> > (Instead of implementing it via long cmd switches)
>
> We already have in-game GUI for changing video resolution now, so what
> we need is a GUI option for changing mods? I think it would actually
> be easier to make an in-game GUI for this, than to make a portable
> external starter application. Not to mention that to have an external
> starter application would be really ugly and not user friendly at all,
> IMHO.
>
> An in-game mod changing option should go in the Options menu, I guess?
> Then we can open up load/save dialog filled with mods found in the
> usual directories.
I'd list all mods found in any directory, just like we currently list maps.
Then have a checkbox to enable or disable it. (I think lib/widgets/ doesnt 
support checkboxes, that would have to be written.)
Then have a line in the config file listing the enabled mods, comma seperated.

> Can someone clue me in on the difference between 
> "global" and not "global" mods, BTW?
global/ - for mp and sp
mp/ - for mp only
sp/ - for sp (campaign) only

--Dennis

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