On Jan 30, 2008 10:03 AM, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> I'd list all mods found in any directory, just like we currently list maps.

Where? In the MP dialog? Or in menu->Options->Mods?

> Then have a checkbox to enable or disable it. (I think lib/widgets/ doesnt
> support checkboxes, that would have to be written.)

The widget library does not need support for checkboxes to implement
this, and I am sure nobody wants to implement that anyway. We can just
make a toggle like in the MP dialog.

However, I am unsure if that is a wise approach. We have discussed
this before. I think being able to load one mod is enough. At least it
is a start, and then we can check the demand for more. If people want
to combine mods, they can use a separate tool, which can do the merger
in a controlled and more easily user-queried environment than the
current game UI.

I think we are opening a Pandora's box that we do not quite see the
extent of if we allow multiple simultaneous mods. Just see the
previous discussion thread for how the required features list just
kept on growing as the discussion unfolded.

Let's discuss why we want mods. I suspect some people want them so
that veteran players can "tweak" their own setup exactly the way they
want it. If that is someone's primary goal, then I want to hear it
because I am very much against making that a priority. I want to
enable total conversions / new campaigns, as that is what will bring
this game forward and make it better for everyone.

> Then have a line in the config file listing the enabled mods, comma seperated.

Put those in the debug dump file, too, then.

> > Can someone clue me in on the difference between
> > "global" and not "global" mods, BTW?
> global/ - for mp and sp
> mp/ - for mp only
> sp/ - for sp (campaign) only

I think mods against the campaign is pretty pointless, and these
categories just serve to confuse users.

How will mods work with networked games? We need to ensure that all
players are running the same mod(s).

In any case, I am pretty sure we want to wait with all of this until
after 2.1 is out.

  - Per

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