On Sat, Mar 29, 2008 at 7:39 PM, Ari Johnson <[EMAIL PROTECTED]> wrote:
>
> On Sat, Mar 29, 2008 at 6:53 PM, Dennis Schridde <[EMAIL PROTECTED]> wrote:
>  > Am Samstag, 29. März 2008 21:09:43 schrieb Ari Johnson:
>  >
>  > > I have brought this up before, but I really think something should be
>  >  > done.  However, I'd rather get some agreement on the matter before
>  >  > committing any changes.
>  >  >
>  >  > Warzone currently pauses everything when it loses focus.  This has two
>  >  > shortcomings:
>  >  Pause on focusloss was added mainly on request by laptop users, who 
> wanted to
>  >  save battery time. (And I think I discovered abadoned code at that same
>  >  time.)
>  >  So it is definitely not necessary that WZ pauses on focus loss, just
>  >  an "optimisation".
>  >  As long as we can achieve the same (or a similar) effect with something 
> else,
>  >  I would be completely happy with it.
>  >
>  >
>  >  > 1. Some people (such as myself) likely want to be able to play with
>  >  > Warzone in a window and, for instance, let their tanks drive across
>  >  > the map in the background while they talk on IM or work on something.
>  >  > If the game pauses when it's not the foreground window, this doesn't
>  >  > work.
>  >  >
>  >  > 2. Warzone doesn't just pause the gameplay, but it pauses everything
>  >  > else when it is in the background.  This includes the menu.  To see
>  >  > what I mean, run Warzone in a window and, as soon as it creates the
>  >  > window, change to another application while it loads.  The loading bar
>  >  > will run until it is done loading and then appear to lock up, until
>  >  > you give focus back to Warzone.  Once you do that, the menu will
>  >  > display.  Any argument in favor of #1 being correct behavior
>  >  > notwithstanding, this is simply wrong.
>  >  >
>  >  > What I propose is this:
>  >  >
>  >  > 1. Fix #2 above.  There is no justification for the game doing that.
>  >  > 2. Provide an option to let the user select from three modes when the
>  >  > game is in the background:
>  >  >  a) Pause and mute
>  >  >  b) Mute only
>  >  >  c) Neither pause nor mute
>  >  >
>  >  > This should let everyone be happy.  Any thoughts?
>  >  Proposal/issue 1 is fixed by proposal 2?
>
>  Not quite.  Issue #2 should be fixed either way.  The game should
>  never pause when there is not actually gameplay in progress, unless
>  the menu loop burns laptop batteries the same as the game does, but
>  that sounds like a bug in the menu loop if that's what happening.
>
>  Issue #1 requires a separate fix.  I like the pause-on-focus-loss
>  feature, but I would prefer to be able to turn it off and also to
>  select a mute-sounds-but-keep-playing option.
>

I see that r4421 on trunk made a change related to this.  How hard
would it be to include this in the configuration menus?  Also, does
this change fix the bug in issue #2?

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