Dennis Schridde schreef:
Am Donnerstag, 12. Juni 2008 13:13:49 schrieb Per Inge Mathisen:I believe there is some expectation that our next release will include the missing data now, and we should discuss if this is a good idea.
I'd say we don't include the FMVs for beta3, it'll only delay beta3 further. As for the final 2.1 I'd really love to have the FMVs in them. Though I think we shouldn't delay too long for that, as we can always release a 2.1.1 or whatever for that purpose.
I would like some input from the people who worked with the FMVs on how much work remains to integrate them properly (gerard, angus...), and I would also like to hear people's opinions on how they should be distributed.
As for distribution I suggest we use a non-RPL based format. Ogg/Theora comes to mind, though I don't really mind other formats either. (As long as it's a free & open format).
Here are my very preliminary thoughts: * we ship beta3 once we have run some quick network tests on it, tomorrow or Saturday, with an announcement of the above good news, adding that we will attempt to integrate as much as possible of it into the final 2.1 release.
Sounds good.
* we put the original soundtracks in a mod to be distributed along with beta3
Could be done with a similar approach to the music mod pack I've done [1] (see below).
* we create a new branch based on trunk to attempt to quickly produce working FMV code for 2.1 beta4
With emphasis on *attempt*, I would prefer not to delay 2.1 much longer. As I suggested above, 2.1.1 is another option.
* we put the converted FMVs in a tarball on gna.org, but not in the svn repository (too big, 300mb+)
I suggest we stuff all FMVs in a .wz modpack instead of a tarball. This way no further processing will be required by those wish to download and use it (aside from dumping it in the correct directory). I suggest that we put all non-FMV data (i.e. meta data) that will have to reside in the same .wz zip file in our svn repository though.
* for 2.1 we allow the user to play without FMVs, as before, and only optionally play them if present
It's probably best to somehow register the FMVs with warzone through the WRF resource system. Then we just attempt to always play these videos and do nothing when they're not loaded through the WRF system.
* for 2.2 we try to isolate all of the campaign into a mod, so that you can pull down a single mod to enable the campaign with FMVs, and find a way for mods to 'register' their presence into the main menu, etc.Sounds good. For modem people we could also provide a cam-novid.wz download.
How about splitting up the campaign in two parts? An "all except for videos and other huge media" part (packed in a single .wz) and a "videos and huge media" part (in another .wz). That way we don't have to provide a cam-novid.wz download. Instead we can just neglect to download the cam-optional-media.wz pack.
Apropos soundtracks. There is still MichaelB et al.'s soundtracks dangling somewhere. Maybe we could add them to beta4 as well?I've already added them to a mod pack [1] and solved out the licensing issues for those. I've also set up the NSIS installer to automatically download that mod-pack at the user's request (i.e. they just have to enable it in the "components" section).
[1] http://download.gna.org/warzone/releases/mods/music_1.0.wz -- Giel
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