On Thursday, 12 June 2008 at 16:11, Giel van Schijndel wrote:
> Dennis Schridde schreef:
>> Am Donnerstag, 12. Juni 2008 13:13:49 schrieb Per Inge Mathisen:
>>> I believe there is some expectation that our next release
>>> will include the missing data now, and we should discuss if this is a
>>> good idea.
>
> I'd say we don't include the FMVs for beta3, it'll only delay beta3  
> further. As for the final 2.1 I'd really love to have the FMVs in them.  
> Though I think we shouldn't delay too long for that, as we can always  
> release a 2.1.1 or whatever for that purpose.

Agree.

>>> I would like some input from the people who worked with the
>>> FMVs on how much work remains to integrate them properly (gerard,
>>> angus...), and I would also like to hear people's opinions on how they
>>> should be distributed.
>
> As for distribution I suggest we use a non-RPL based format. Ogg/Theora  
> comes to mind, though I don't really mind other formats either. (As long  
> as it's a free & open format).

I prefer MKV to OGM as a movie container, though for a game it doesn't
really matter. Codec-wise Theora/Vorbis seems a good choice.

>>>  * we create a new branch based on trunk to attempt to quickly produce
>>> working FMV code for 2.1 beta4

Why a branch? The movie code shouldn't be that difficult to reactivate
(unless someone ripped it totally apart in the last months), so just
doing it in the trunk seems easier to me.

>>>  * we put the converted FMVs in a tarball on gna.org, but not in the
>>> svn repository (too big, 300mb+)
>
> I suggest we stuff all FMVs in a .wz modpack instead of a tarball. This  
> way no further processing will be required by those wish to download and  
> use it (aside from dumping it in the correct directory). I suggest that  
> we put all non-FMV data (i.e. meta data) that will have to reside in the  
> same .wz zip file in our svn repository though.

For the Windows world, rather a zip than a tarball. And a torrent would
be nice as well, to spare GNA's bandwidth a bit. 

>>>  * for 2.1 we allow the user to play without FMVs, as before, and only
>>> optionally play them if present
>
> It's probably best to somehow register the FMVs with warzone through the  
> WRF resource system. Then we just attempt to always play these videos and 
> do nothing when they're not loaded through the WRF system.

The infrastructure for that should still be in place, we just need code
to decode and show the videos.

>>>  * for 2.2 we try to isolate all of the campaign into a mod, so that
>>> you can pull down a single mod to enable the campaign with FMVs, and
>>> find a way for mods to 'register' their presence into the main menu,
>>> etc.
>> Sounds good. For modem people we could also provide a cam-novid.wz download.
>
> How about splitting up the campaign in two parts? An "all except for  
> videos and other huge media" part (packed in a single .wz) and a "videos  
> and huge media" part (in another .wz). That way we don't have to provide  
> a cam-novid.wz download. Instead we can just neglect to download the  
> cam-optional-media.wz pack.

What he said.

>> Apropos soundtracks. There is still MichaelB et al.'s soundtracks 
>> dangling somewhere. Maybe we could add them to beta4 as well?
> I've already added them to a mod pack [1] and solved out the licensing  
> issues for those. I've also set up the NSIS installer to automatically  
> download that mod-pack at the user's request (i.e. they just have to  
> enable it in the "components" section).
>
> [1] http://download.gna.org/warzone/releases/mods/music_1.0.wz

Are those all the contributed tracks, or just a selection?


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