On Thursday, 12 June 2008 at 16:11, Giel van Schijndel wrote: > Dennis Schridde schreef: >> Am Donnerstag, 12. Juni 2008 13:13:49 schrieb Per Inge Mathisen: >>> I believe there is some expectation that our next release >>> will include the missing data now, and we should discuss if this is a >>> good idea. > > I'd say we don't include the FMVs for beta3, it'll only delay beta3 > further. As for the final 2.1 I'd really love to have the FMVs in them. > Though I think we shouldn't delay too long for that, as we can always > release a 2.1.1 or whatever for that purpose.
Agree. >>> I would like some input from the people who worked with the >>> FMVs on how much work remains to integrate them properly (gerard, >>> angus...), and I would also like to hear people's opinions on how they >>> should be distributed. > > As for distribution I suggest we use a non-RPL based format. Ogg/Theora > comes to mind, though I don't really mind other formats either. (As long > as it's a free & open format). I prefer MKV to OGM as a movie container, though for a game it doesn't really matter. Codec-wise Theora/Vorbis seems a good choice. >>> * we create a new branch based on trunk to attempt to quickly produce >>> working FMV code for 2.1 beta4 Why a branch? The movie code shouldn't be that difficult to reactivate (unless someone ripped it totally apart in the last months), so just doing it in the trunk seems easier to me. >>> * we put the converted FMVs in a tarball on gna.org, but not in the >>> svn repository (too big, 300mb+) > > I suggest we stuff all FMVs in a .wz modpack instead of a tarball. This > way no further processing will be required by those wish to download and > use it (aside from dumping it in the correct directory). I suggest that > we put all non-FMV data (i.e. meta data) that will have to reside in the > same .wz zip file in our svn repository though. For the Windows world, rather a zip than a tarball. And a torrent would be nice as well, to spare GNA's bandwidth a bit. >>> * for 2.1 we allow the user to play without FMVs, as before, and only >>> optionally play them if present > > It's probably best to somehow register the FMVs with warzone through the > WRF resource system. Then we just attempt to always play these videos and > do nothing when they're not loaded through the WRF system. The infrastructure for that should still be in place, we just need code to decode and show the videos. >>> * for 2.2 we try to isolate all of the campaign into a mod, so that >>> you can pull down a single mod to enable the campaign with FMVs, and >>> find a way for mods to 'register' their presence into the main menu, >>> etc. >> Sounds good. For modem people we could also provide a cam-novid.wz download. > > How about splitting up the campaign in two parts? An "all except for > videos and other huge media" part (packed in a single .wz) and a "videos > and huge media" part (in another .wz). That way we don't have to provide > a cam-novid.wz download. Instead we can just neglect to download the > cam-optional-media.wz pack. What he said. >> Apropos soundtracks. There is still MichaelB et al.'s soundtracks >> dangling somewhere. Maybe we could add them to beta4 as well? > I've already added them to a mod pack [1] and solved out the licensing > issues for those. I've also set up the NSIS installer to automatically > download that mod-pack at the user's request (i.e. they just have to > enable it in the "components" section). > > [1] http://download.gna.org/warzone/releases/mods/music_1.0.wz Are those all the contributed tracks, or just a selection? _______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
