On 10/20/08, Per Inge Mathisen <[EMAIL PROTECTED]> wrote:
>
> On Mon, Oct 20, 2008 at 12:38 PM, Giel van Schijndel <[EMAIL PROTECTED]> 
> wrote:
> > That being said, I think most users, given the choice between no
> > multi-turrets at all, or half-decent working multi-turrets they'd
> > probably go for the latter.
>
>
> Unfortunately, we get to deal with their bug reports when it doesn't work.


I should have been verbose as to why I thought that it should be disabled.


> So I say that we make it a configuration option in the
> skirmish/multiplayer setup screen
>
>
> That is a lot of work. You need to disable multiturrets both in GUI
> and in AI without touching the .txt files. You risk introducing new
> bugs.
>
>
> > and give the users a choice.
>
>
> Users only want a choice until given a choice, then they want it to
> work. Besides, in my experience, making it a user choice is a much too
> easy excuse not to fix problems. I do not want us to start
> accumulating half-dead (undead?) code this way. If we disable it, then
> maybe someone will step up to fix it.
>
>
>   - Per


That pretty much is the reason.  The code never was finished, and has too
many issues for a 2.1 release.

It is a nice thing to have, but I rather not deal with the additional bug
reports over something that isn't finished yet.   Look at the forums, and
you will see how silly it can look, and the problems associated with this.
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