On Sat, Feb 14, 2009 at 02:19:28PM +0100, Dennis Schridde wrote: > Am Samstag, 14. Februar 2009 08:40:30 schrieb Kreuvf: >> bugs buggy wrote: >>> Inside the .info file itself would be all the author's name, and >>> whatever else info the map pack creator wants to put inside it. The >>> game wouldn't ever read the contents of that file though. >> >> http://developer.wz2100.net/wiki/Organization_Proposal (it's a bit >> fucked up due to the move from mediawiki to tracwiki) > > There is an even older proposal which deals with that already. It > involves a Lua file storing some basic information about a .wz file, > like author, license, included maps, etc.
I prefer using Lua instead of JSON syntax for the simple reason that the syntax is quite similar but for Lua we don't need to implement any parser ourselves. > So the idea is not new, just no one came around to implement it yet. It's hardly new indeed, and from what I recall it seems to be that every time it was brought up we came to the conclusion that it's PhysicsFS' API that was the limiting factor in implementing such a proposal. So I suggest that "this time" we should be prepared to look past the limitations of PhysicsFS and if necessary should be prepared to extend PhysicsFS' API where required, obviously this should be done in coordination with the PhysicsFS developers. To conclude: we shouldn't let ourselves be limited by PhysicsFS' API. -- Giel
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