Am Samstag, 14. Februar 2009 15:29:52 schrieb Giel van Schijndel: > I prefer using Lua instead of JSON syntax for the simple reason that the > syntax is quite similar but for Lua we don't need to implement any > parser ourselves. Especially since we already link against Lua anyway. Maybe I even find my code from back then, but even if, I am unsure whether everyone will like it. I would like Gerard, or someone else with experience in storing data in Lua, to have a look through it.
> On Sat, Feb 14, 2009 at 02:19:28PM +0100, Dennis Schridde wrote: > > So the idea is not new, just no one came around to implement it yet. > > It's hardly new indeed, and from what I recall it seems to be that every > time it was brought up we came to the conclusion that it's PhysicsFS' > API that was the limiting factor in implementing such a proposal. I am not so sure. In fact the proposal originally was just about metadata, and module loading (dependency handling, dependencies between models and textures, etc), not about figuring out where a file comes from. In fact I am not sure why the proposal for the latter, which I gave on the physfs mailinglist, does not work... Maybe someone can elaborate on that... --DevU
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