Am Samstag, 14. Februar 2009 15:29:52 schrieb Giel van Schijndel:
> I prefer using Lua instead of JSON syntax for the simple reason that the
> syntax is quite similar but for Lua we don't need to implement any
> parser ourselves.
Especially since we already link against Lua anyway.
Maybe I even find my code from back then, but even if, I am unsure whether 
everyone will like it. I would like Gerard, or someone else with experience in 
storing data in Lua, to have a look through it.

> On Sat, Feb 14, 2009 at 02:19:28PM +0100, Dennis Schridde wrote:
> > So the idea is not new, just no one came around to implement it yet.
>
> It's hardly new indeed, and from what I recall it seems to be that every
> time it was brought up we came to the conclusion that it's PhysicsFS'
> API that was the limiting factor in implementing such a proposal.
I am not so sure. In fact the proposal originally was just about metadata, and 
module loading (dependency handling, dependencies between models and textures, 
etc), not about figuring out where a file comes from.
In fact I am not sure why the proposal for the latter, which I gave on the 
physfs mailinglist, does not work... Maybe someone can elaborate on that...


--DevU

Attachment: signature.asc
Description: This is a digitally signed message part.

_______________________________________________
Warzone-dev mailing list
[email protected]
https://mail.gna.org/listinfo/warzone-dev

Reply via email to