2009/2/14 bugs buggy <buginato...@gmail.com>: > That is one of things that is crashing us now. > Host has that map pack. > User connecting don't. > game tries to send map, but since, it is in the map pack, it has no > idea how to deal with it, and it can't find anything to send. > If we send false on that condition, then the User still don't have the > map, and it requests the map again, and we run into a infinite loop. > > My patch right now, has a force exit() to the host, since *all* > players must have that map pack to work correctly. > The other option would be to kick the user that don't have the map > pack. And since we can't send messages on a kick, they will try to > connect again & again... > > Which is the lesser of two evils?
Well, first, we should fix that: Add the ability to send a message on a kick, and depending on the message, have the client not auto-reconnect. And then, if each map contains its filename, they could all contain the map pack name, and then the host could just send the entire map pack to everyone. - Zarel _______________________________________________ Warzone-dev mailing list Warzonefirstname.lastname@example.org https://mail.gna.org/listinfo/warzone-dev