Am Samstag, 14. Februar 2009 21:29:02 schrieb bugs buggy: > On 2/14/09, Kreuvf <kre...@warzone2100.de> wrote: > > bugs buggy wrote: > > > Well, seems that we can't use physFS to read a archive within a > > > archive. We also can't tell what is the file for said map pack easily. > > > > You could do it the way Black NEXUS did it, although this surely has > > several drawbacks: > > http://wow-projekt.bplaced.net/warzone2100/black_nexus_mp1.wz > > That is one of things that is crashing us now. > Host has that map pack. > User connecting don't. > game tries to send map, but since, it is in the map pack, it has no > idea how to deal with it, and it can't find anything to send. Why do we not just send just the binary data? I mean, we can load the map apparently. We can transmit blobs over the network, too. Everyone can receive blobs. We should be able to feed a datastructure with that blob. And then save it in a cache file for later reuse. Does that not sound ok? Are there issues with that approach?
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