It sounds reasonable to me; who knows someone might even rewrite the original campaign for it.
-------------------------------------------------------------------------- My Web Sites: http://dak180.users.sourceforge.net/ On Jan 3, 2010, at 9:55 AM, Per Inge Mathisen wrote: > So here is my suggestion: We pick one branch as the final campaign > release tree, and at some point branch it to become an "original > campaign only" branch, removing anything other than campaign from it > (ie no skirmish, multiplayer, etc). Starting the executable built from > this branch just brings up the tutorials, load game, options and > campaign. Whenever we build releases from newer branches, we also > build an original campaign executable from this branch to include. > Then we drop all code and scripts specific to the original campaign > from newer branches and trunk. Instead we focus on rebuilding campaign > support code on top of the new savegame format and lua branch when > those are done, so that new campaigns can be written.
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