It sounds reasonable to me; who knows someone might even rewrite the original 
campaign for it.

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On Jan 3, 2010, at 9:55 AM, Per Inge Mathisen wrote:

> So here is my suggestion: We pick one branch as the final campaign
> release tree, and at some point branch it to become an "original
> campaign only" branch, removing anything other than campaign from it
> (ie no skirmish, multiplayer, etc). Starting the executable built from
> this branch just brings up the tutorials, load game, options and
> campaign. Whenever we build releases from newer branches, we also
> build an original campaign executable from this branch to include.
> Then we drop all code and scripts specific to the original campaign
> from newer branches and trunk. Instead we focus on rebuilding campaign
> support code on top of the new savegame format and lua branch when
> those are done, so that new campaigns can be written.

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