On 2/17/10, Guangcong Luo <za...@wz2100.net> wrote:
> On Wed, Feb 17, 2010 at 6:18 AM, Per Inge Mathisen
>  <per.mathi...@gmail.com> wrote:
>  > http://developer.wz2100.net/ticket/702
>  >
>  > Rearm pads. Not necessary.
>
>
> Not being able to see your rearm pad is a pretty big issue... weren't
>  you the one who set that one's priority to blocker?
>

This only happens on 'ramps' right?

>
>  >> My fix for #1268, as well.
>  >
>  > http://developer.wz2100.net/ticket/1268 (sync issues)
>  >
>  > There is no fix there. It sounds like a general problem.
>
>
> Nah, I know the specific cause and how to fix it. No big deal either
>  way; I'll probably fix it before the 21st.
>

OK...


>
>  > http://developer.wz2100.net/ticket/1039 WSS bug. I thought there was a
>  > working work-around for this already? I see no new fix there.
>
>
> No, we only committed the part of the work-around where we removed a
>  feature. The other parts of the workaround were never committed (or
>  coded, for that matter).
>

Never looked at this...

>
>  > http://developer.wz2100.net/ticket/1589 has to be fixed (oil derricks
>  > disappearing).
>
>
> Agreed
>

*If* this is the result of a player(s) leaving, then it was fixed.  If
this is the result of something else, then, I dunno.  The ticket
doesn't give enough info.



>  >> I have some movement-code fixes for #760, but although they're
>  >> theoretically better, they practically seem to have as many problems
>  >> as the old code.
>  >
>  > Each time we touch this code, it gets worse.
>
> I do have a few leads now, though.
>

All the movement code is very hard to debug, I rather just leave it as
is, and put you 'fix' in the next beta releases.



>  >> We should really look at fixing #1066.
>  >
>  > http://developer.wz2100.net/ticket/1066 (can't use non-ascii chars
>  > with physfs2) - why is this important?
>
>
> Because it prevents people whose usernames contain non-ASCII chars
>  from playing Warzone with default settings.
>

This is only a problem on linux, if they are using physfs 2.0  On mac
& windows, we don't use that.  I rather not mess with the code more,
and possibly having more bugs in a RC isn't a good idea.



>
>  >> #1236 should also have something done about it.
>  >
>  > http://developer.wz2100.net/ticket/1236 (limits) - this has been
>  > semi-broken for years, why do we need to start fixing right before
>  > release?

It should be working for all players now... for the AI, well, again, I
rather not introduce things in this release that could make things
worse.


>  > http://developer.wz2100.net/ticket/1340 (mouse cursor trapped in some
>  > cases) - not important
>
>
> Quite important, for Windows users. Being able to alt+tab out of
>  Warzone is a pretty important feature.

This is a SDL windows bug.  I upgrade to 1.2.14, and saw the issue.
Fell back to 1.2.13, and the issue wasn't there.



>  > http://developer.wz2100.net/ticket/1581 (power jumps to max) - we have
>  > no leads as to cause, and iirc only reported once
>
>
> I have a few ideas (UDWORD underflow...)
>

I tried the savegames, and didn't notice this bug.


>  > http://developer.wz2100.net/ticket/1469 (power upgrade is downgrade)
>  > this is campaign only? maybe should be fixed first.
>
>
> No, I've definitely reproduced it in skirmish.
>

How?



>  > http://developer.wz2100.net/ticket/1536 (saving/loading with
>  > multi-lassat mod) that is simply not supported
>
>
> It's an easy fix, anyway.
>

Yes, and not really needed.




>  > http://developer.wz2100.net/ticket/1472 (double click truck) feature
>
>
> Arguably a bugfix. :P It's minor enough not to cause too may problems,
>  and it modernizes the game.
>

save the 'bugfix' for 2.3.1

>
>  > http://developer.wz2100.net/ticket/1531 (rail darts do not behave
>  > correctly) should probably be fixed
>
> Agreed.
>

Projectile code?

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