I had not really considered the option of keeping two rendering paths for models, one for PIE2(/3) and one for a newer format. It is an interesting idea, since it will keep compatibility with pieslicer and older works.
However, none of the difficult issues are solved this way. The biggest issue is how to implement all the hacks that is currently used, like stretching defensive structures to the map, without killing performance. The only way I see is to use vertex shaders, and that requires OpenGL 2.0. - Per _______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
