Perhaps I should say something more about my plans.

I realized a while ago that moving over to WZM all at once would be
really difficult, due to the incredibly complicated model drawing
system in Warzone. So I began upgrading PIE models and drawing code
simultaneously bit by bit.

Removing support for the face full flag was the first step. PIE3 was
the next, basically just a way to define what parts of the old PIE
format that is currently supported. Then I removed all duplicate
vertices in existing models.

To be done:
 - precalculate the tex coords used for frame animation and team colours.
 - tessellate all non-triangle polygons in existing models, and remove
support for them (planned as PIE4)
 - add clipping to in-game structure menu to cut off z-direction less
than zero polygons
 - add art rework of all defensive bases so that they plunge through the ground

And probably some things I've forgotten. At the current rate these
plans will be finished (if done by me) at the same time to world ends
in 2012 (if that movie is to be believed).

 - Per

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