Perhaps I should say something more about my plans. I realized a while ago that moving over to WZM all at once would be really difficult, due to the incredibly complicated model drawing system in Warzone. So I began upgrading PIE models and drawing code simultaneously bit by bit.
Removing support for the face full flag was the first step. PIE3 was the next, basically just a way to define what parts of the old PIE format that is currently supported. Then I removed all duplicate vertices in existing models. To be done: - precalculate the tex coords used for frame animation and team colours. - tessellate all non-triangle polygons in existing models, and remove support for them (planned as PIE4) - add clipping to in-game structure menu to cut off z-direction less than zero polygons - add art rework of all defensive bases so that they plunge through the ground And probably some things I've forgotten. At the current rate these plans will be finished (if done by me) at the same time to world ends in 2012 (if that movie is to be believed). - Per _______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
