On Sat, Mar 13, 2010 at 5:05 PM, i-NoD <[email protected]> wrote:
>> To be done:
>> - precalculate the tex coords used for frame animation and team colours.
>
> Umm.. Could you clarify a bit, please. Is this related to uv coords
> PREcalculation for usage pie_Draw3DShape2() ?

Yes.

> I assume we shouldn't worry
> about team colours(tc) anymore, right? Let the old code for PIE2 tc be there
> without changes, and when we'll enough new art the problem will be solved by
> itself.

Sounds like a plan.

>> - tessellate all non-triangle polygons in existing models, and remove
>> support for them (planned as PIE4)
>
> This would be done in exporter program/script, correct?

Yes, I plan to extend simplipie to do this. There is already support
for it in the pie2wzm converter.

>> - add clipping to in-game structure menu to cut off z-direction less
>> than zero polygons
>> - add art rework of all defensive bases so that they plunge through the
>> ground
>
> As I understand that should solve stretching issues without involving
> shaders. And I saw some art for this already exists...

Yes. I plan to use a clipping plane to cut the base away for display in GUI.

Again, I am not actively working on any of these at the moment, nor
plan to any time soon, so feel free to take over.

  - Per

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