On Sat, Mar 13, 2010 at 5:05 PM, i-NoD <[email protected]> wrote: >> To be done: >> - precalculate the tex coords used for frame animation and team colours. > > Umm.. Could you clarify a bit, please. Is this related to uv coords > PREcalculation for usage pie_Draw3DShape2() ?
Yes. > I assume we shouldn't worry > about team colours(tc) anymore, right? Let the old code for PIE2 tc be there > without changes, and when we'll enough new art the problem will be solved by > itself. Sounds like a plan. >> - tessellate all non-triangle polygons in existing models, and remove >> support for them (planned as PIE4) > > This would be done in exporter program/script, correct? Yes, I plan to extend simplipie to do this. There is already support for it in the pie2wzm converter. >> - add clipping to in-game structure menu to cut off z-direction less >> than zero polygons >> - add art rework of all defensive bases so that they plunge through the >> ground > > As I understand that should solve stretching issues without involving > shaders. And I saw some art for this already exists... Yes. I plan to use a clipping plane to cut the base away for display in GUI. Again, I am not actively working on any of these at the moment, nor plan to any time soon, so feel free to take over. - Per _______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
