On Sun, Jul 25, 2010 at 8:49 PM, buginator <buginato...@gmail.com> wrote: > For our next release, I was thinking we should go with 2.4.0 if we > break savegames for the proposed AI changes.
Ye gods, the last time our current release branch was branched from trunk was two years and two major versions ago. I really don't want to continue that. What we need to do is figure out what we need to do in Qt, Lua, newnet, and power queue. Perhaps most important is the power system. The other stuff we can postpone past 3.0, but we _need_ to make a decision on power system, and soon. Though I no longer believe that power flow is objectively inferior, I still contest it on the basis that it's a controversial major departure from 2.3. Everyone appears to be in agreement that the trunk power system is inferior to all others, and in lieu of a clear winner between the four proposed power systems on the forums, the 2.3 power system should win by default. I also contest it on the basis that I am nominally the lead balancer here, and power system is arguably a balance-based decision. I also would like to mention that I simply cannot enjoy playing a game in which I don't know how much power I have at any given point. I've played a few trunk games in the past, but I now play mostly 2.3 simply because it's too frustrating managing power flows. I can somewhat tolerate singleplayer skirmish games by giving myself a buffer of power, but this sort of suboptimal play is something I would hate doing in competitive multiplayer. Per, I think you mentioned enjoying writing an AI for power flow, but AIs can calculate a lot faster than humans, and AIs don't need to play as well as humans do. I do not wish to threaten leaving the team simply because I disagree with a decision, and I will try to continue contributing however this ends up, but it's a lot more difficult to balance a game I cannot enjoy playing competitively. -Zarel _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev