I've been looking at the XMPP protocol specs and and the wave server
code and it looks like I might be able to connect a client to the
server via XMPP.
This would have the advantage of using the existing authentication
infrastructure in the XMPP server.

I've verified that the client can discover the wave server.

I'm assuming at this point that the wave server can trust the JIDs
(e.g. [email protected]) coming from the XMPP server as long as the JID
is for a local user.

I'm not certain what would be best for client-server communication. It
looks like I could probably use the same stuff that's used between
servers, but with a few additions so the client can
subscribe/unsubscribe to waves/wavelets (the equivalent of the open
request in the current client/server protocol). It looks like the
server's aren't actually subscribing to a node, but are just doing
directly addressed publish messages. So the same could be done between
client and server.

Does anyone see any flaws in this?

-Tad

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