I'm curious as to what sort of client you are writing such that it has XMPP
libs and all. Desktop app, c++, etc?

On Mon, Sep 7, 2009 at 5:42 PM, Tad Glines <[email protected]> wrote:

>
> I've been looking at the XMPP protocol specs and and the wave server
> code and it looks like I might be able to connect a client to the
> server via XMPP.
> This would have the advantage of using the existing authentication
> infrastructure in the XMPP server.
>
> I've verified that the client can discover the wave server.
>
> I'm assuming at this point that the wave server can trust the JIDs
> (e.g. [email protected]) coming from the XMPP server as long as the JID
> is for a local user.
>
> I'm not certain what would be best for client-server communication. It
> looks like I could probably use the same stuff that's used between
> servers, but with a few additions so the client can
> subscribe/unsubscribe to waves/wavelets (the equivalent of the open
> request in the current client/server protocol). It looks like the
> server's aren't actually subscribing to a node, but are just doing
> directly addressed publish messages. So the same could be done between
> client and server.
>
> Does anyone see any flaws in this?
>
> -Tad
>
> >
>


-- 
Brett Morgan http://domesticmouse.livejournal.com/

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