On Aug 8, 2009, at 11:39 AM, Harry Underwood wrote:
Thanks for the link. Didn't even know that WebGL is being considered
by WebKit.
What Oliver showed you is patches to pretty much fully implement it,
done by an Apple employee. So we're doing more than considering it. I
expect there will be more to announce when the patches land.
But another question, if you don't mind. Is O3D considered as a
technical competitor or conflict with Apple's CSS and SVG
extensions, or should it be considered as such?
We do have some extensions to do 3D transforms with CSS, creating
"2.5D" visuals with flat CSS boxes manipulated in 3D, and fully
integrated with the page content. For example, you can use it to apply
3D effects to a navigation menu or a video. O3D is much more about
creating full 3D models and scenes, without tight integration with the
Web content. In that respect, O3D is more of a competitor for WebGL
than 3D transforms/transitions.
Regards,
Maciej
Harry
On Sat, Aug 8, 2009 at 2:29 PM, Mark Rowe <mr...@apple.com> wrote:
On 2009-08-08, at 11:25, Harry Underwood wrote:
Hello all, just a few questions.
I was reading a post on Ars Technica from earlier this week
concerning the Khronos Group's announcement of a partnership on
WebGL development with Google, Mozilla and Opera. Weirdly, I didn't
see Apple in that list, or WebKit for that matter.
Is Apple and/or WebKit abstaining from WebGL because Google is
promoting a seemingly-competing product, O3D, as opposed to your
efforts with CSS 2D/3D Transforms and Animations? Or is it because
WebGL, as announced by Khronos Group, simply doesn't yet take CSS
(or SVG) into technical account for hardware accelerated 3D Web
graphics?
<http://webkit.org/b/28018> Need to implement Canvas3d/WebGL for 3D
rendering
- Mark
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