On Sun, Aug 9, 2009 at 12:32 AM, Maciej Stachowiak <m...@apple.com> wrote:
> > On Aug 8, 2009, at 11:58 PM, Harry Underwood wrote: > > Thanks very much for the explanations, everyone. Sorry about the long chain > of questions, but I wanted to form a FAQ-type basis for future questions > regarding the difference between what Apple and WebKit are doing with > SVG+CSS and what Google and Khronos Group are doing with O3D vs. WebGL, > > > Even that way of framing it sounds potentially inaccurate. Some > corrections: > > - Neither Apple nor WebKit are specifically trying to do something with > SVG+CSS. We do support SVG, and we have some CSS extensions, but we're not > especially pushing this combination. > > - We're hoping others adopt our 3D CSS transforms, just as our 2D CSS > transforms and CSS transitions have gotten interest from Mozilla and others. > > - Apple, along with Google, Mozilla, Khronos Group and others, is actively > supporting WebGL. > > - O3D is, at least for now, a Google-only technology. > I'm not on the O3D team, but it's my understanding that they're trying to get O3D (or some sort of retained mode 3D API) on a standards track....so hopefully it won't be "Google-only" for much longer. :-) Also note that O3D is open source software ( http://src.chromium.org/viewvc/chrome/trunk/src/o3d/) and is available as a plugin for many browsers (not sure which ones specifically, though). So maybe "plugin-only" is a better way to describe it at the moment? > - None of these technologies serve quite the same purpose. > > at least because a number (a minority, most likely) of people are highly > interested in the post-VRML "3D Web" nowadays. > > > There's definitely a lot of people interested in 3D. It would be good to > collect the information about this. > I think Maciej summed things up very precisely (besides my one nit of a comment). J
_______________________________________________ webkit-dev mailing list webkit-dev@lists.webkit.org http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev