Sorry, I should have asked: does it even rebuild when you change nothing? That llint step really does depend on most headers in WTF and JSC, so if you change any of them then I would expect a rebuild of that file. It may be that the right solution is to make that step faster and to make it possible to run it in parallel to other steps.
-Filip > On Sep 17, 2018, at 10:01 AM, Darin Adler <da...@apple.com> wrote: > > I don’t know. > > Sent from my iPhone > >> On Sep 17, 2018, at 7:49 AM, Filip Pizlo <fpi...@apple.com> wrote: >> >> >> >>> On Sep 16, 2018, at 8:48 PM, Darin Adler <da...@apple.com> wrote: >>> >>>> On Sep 16, 2018, at 5:59 PM, Filip Pizlo <fpi...@apple.com> wrote: >>>> >>>> Which offline assembler build step are you referring to? >>> >>> The one that is the “Offline Assembler” target in Xcode, which runs this >>> command: >>> >>> ruby JavaScriptCore/offlineasm/asm.rb >>> JavaScriptCore/llint/LowLevelInterpreter.asm >>> "${BUILT_PRODUCTS_DIR}/JSCLLIntOffsetsExtractor” LLIntAssembly.h >>> >>> For a “nothing rebuild” of all of WebKit and all of Safari for iOS on my >>> iMac, it takes about 10 seconds out of a 30 second total “build" time. >>> >>> Looking more carefully at the build log now, it seems that recompiling >>> LLIntOffsetExtractor.cpp is also taking multiple seconds. Not executing >>> generate_offset_extractor.rb, but compiling the output. >> >> Does every build that you do rebuild LLIntOffsetExtractor.cpp? Including a >> clean build? >> >> -Filip >> >>> >>> — Darin
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