>The best answer unfortunately depends on the HW we're running >on. On the N900 for example, using tiled rendering, we are >probably fastest if we use raster for rendering into images >and then tile these using OpenGL. On another device doing it >all in HW might be better. >
Correct me if I'm wrong - but I understand that on the N900 we don't have to do anything HTML-canvas specific in order to draw into an image, because when we draw to a QPixmap in that configuration we get the raster engine anyway (some fallbacks that happen inside our GL2 engine). Which means that managing QPixmap/QImage heuristic in QtWebkit would be superfluous for the n900. No'am _______________________________________________ webkit-qt mailing list [email protected] http://lists.webkit.org/mailman/listinfo.cgi/webkit-qt
