>The best answer unfortunately depends on the HW we're running 
>on. On the N900 for example, using tiled rendering, we are 
>probably fastest if we use raster for rendering into images 
>and then tile these using OpenGL. On another device doing it 
>all in HW might be better.
>

Correct me if I'm wrong - but I understand that on the N900 we don't have to do 
anything HTML-canvas specific in order to draw into an image, because when we 
draw to a QPixmap in that configuration we get the raster engine anyway (some 
fallbacks that happen inside our GL2 engine). Which means that managing 
QPixmap/QImage heuristic in QtWebkit would be superfluous for the n900.

No'am

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