Follow-up Comment #5, bug #8522 (project wesnoth):

Unfortunately, this still persists (and I've never observer it as having gone
away, either). Try the following: start a game (any kind) and get some undead
units (since they don't have names). Save, load and observe: the undead now
have those pesky numbers in their names.

Actually, the bogus description= is added to any unit that doesn't already
have a description=, not just undead. On normal recruited units this doesn't
show though since their user_description= is displayed to the player. But
when a unit which doesn't have a user_description= (nameless units, like
undead) is given a description= (in this case,
description=<unittype>-<bogusnumber>), that gets used as the user-visible
name as well.

Since the numbers appear on units in the savefile after saving, and in newly
stored ([store_unit]) units in the savefile as well, I conclude that the bug
happens when storing a unit (whether into a variable via [store_unit] or
normally into the savefile when saving the game), not on unstoring/loading.

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