URL:
<http://gna.org/bugs/?9649>
Summary: Attack indicator direction "remembered", not
"closest" when re-focusing via a hex that has another own unit
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Tuesday 07/31/2007 at 22:02 CEST
Category: Feature Request
Severity: 1 - Wish
Priority: 5 - Normal
Item Group: User Interface
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.3.6
Operating System: Linux
_______________________________________________________
Details:
When you have two units (say ghosts, they have good mobility) beside a lone
enemy unit, you can almost freely choose the attacking direction.
If you go around the enemy unit, focusing "from" one adjacent hex at a time,
the attack indicator is normally correctly updated.
However, after you have focused, _and_ move your mouse (from the enemy hex)
to the adjacent _other_ own unit and _back_ to the enemy hex, the "old"
attack direction is remembered, instead of re-checking and giving the
"closest available _free_ hex" beside the (own) unit you last focused
through.
I think this feature would be worth changing. It is clearer to always offer
the "closest possible" attack option, judging from which adjacent hex you
last had your mouse on, regardless of what's in the hex.
Thanks again for this feature.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?9649>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs