URL:
  <http://gna.org/bugs/?9649>

                 Summary: Attack indicator direction "remembered", not
"closest" when re-focusing via a hex that has another own unit
                 Project: Battle for Wesnoth
            Submitted by: None
            Submitted on: Tuesday 07/31/2007 at 22:02 CEST
                Category: Feature Request
                Severity: 1 - Wish
                Priority: 5 - Normal
              Item Group: User Interface
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.3.6
        Operating System: Linux

    _______________________________________________________

Details:

When you have two units (say ghosts, they have good mobility) beside a lone
enemy unit, you can almost freely choose the attacking direction.

If you go around the enemy unit, focusing "from" one adjacent hex at a time,
the attack indicator is normally correctly updated.

However, after you have focused, _and_ move your mouse (from the enemy hex)
to the adjacent _other_ own unit and _back_ to the enemy hex, the "old"
attack direction is remembered, instead of re-checking and giving the
"closest available _free_ hex" beside the (own) unit you last focused
through.

I think this feature would be worth changing. It is clearer to always offer
the "closest possible" attack option, judging from which adjacent hex you
last had your mouse on, regardless of what's in the hex.

Thanks again for this feature.




    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?9649>

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