URL:
<http://gna.org/bugs/?11280>
Summary: High load and delay because of weapons selection
algorithm complexity with high HP units and lots of strikes and berserk
Project: Battle for Wesnoth
Submitted by: j_daniel
Submitted on: Sunday 03/16/2008 at 22:33
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: None
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.4
Operating System: all
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Details:
To reproduce make two units with lots of HP. 5000 should be enough to wait
like 10 minutes.
Your unit needs a berserk weapon and several other weapons all with high
damage and lots of strikes.
The enemy unit doesn't need to have lots of strikes because of you having at
least one berserk weapon. But it should have at least twice the amount of
base damage per strike then each of your weapons.
Move next to the enemy and click to attack him.
Wait... Go have breakfast.
To even have lunch click on Damage Calculations.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?11280>
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