URL:
  <http://gna.org/bugs/?11388>

                 Summary: Add a [defense] ability tag
                 Project: Battle for Wesnoth
            Submitted by: zookeeper
            Submitted on: Friday 28/03/08 at 12:22
                Category: Feature Request
                Severity: 1 - Wish
                Priority: 3 - Low
              Item Group: WML
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: trunk
        Operating System: all

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Details:

There already exists the [resistance] ability tag for abilities modifying the
resistance of units, but no way to lower/raise the actual defense a unit has
on their current terrain.

So I'd propose adding a [defense] tag which could do that. A simple example
of use would look like this:


[defense]
    id=defense_help
    description="gives all adjacent friendlies +10% defense, up to a max of
70%"
    affect_allies=yes
    affect_self=no
    value=10
    max_value=70
    cumulative=yes
    # using cumulative=no would set the
    # unit's defense to 10% instead
    
    [affect_adjacent]
        adjacent=n,ne,se,s,sw,nw
    [/affect_adjacent]
[/defense]


The value filtered for in the [filter_base_value] tag (if used) would be the
defense value the unit normally has on the terrain it's standing on.

Note that this should only affect the base terrain defense and thus not
affect how magical or marksman work against units that receive a defense
bonus using this tag.




    _______________________________________________________

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  <http://gna.org/bugs/?11388>

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