URL:
<http://gna.org/bugs/?11393>
Summary: Slow stays not in effect until it's slower's turn
again
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Samstag 29.03.2008 um 00:18 CET
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Multiplayer
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.4 stable
Operating System: Linux
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Details:
In 2on2 MP games the "slow" effect is removed once the slowed unit's side
ends its turn. Instead, it should stay in effect until it is the slower's
turn again.
Example:
Assume players p1 to p4 with team1 being p1,p4 and team2 being p2,p3. Now p3
slows a unit of p1 on its turn. Slow stays effective during p4's turn and
during p1's turn now. But once p1 has ended its turn, slow is already
removed, leaving p2 without the possibility to take advantage of the team
effort. Currently, the "slow" effect can only be used by the other team
players if they move after the slower's side.
However it would make more sense to me if turn order would not matter here.
The attachment is a replay showing the problem. In turn2, Green has slowed a
red Gryphon. But when Blue is about to move (turn3), slow is already gone.
_______________________________________________________
File Attachments:
-------------------------------------------------------
Date: Samstag 29.03.2008 um 00:18 CET Name: slowbugged.gz Size: 15kB By:
None
<http://gna.org/bugs/download.php?file_id=4078>
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?11393>
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