URL:
<http://gna.org/bugs/?15035>
Summary: AI did not use ranged when enemy could not
retaliate
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Saturday 01/02/2010 at 02:35 CET
Category: Bug
Severity: 2 - Minor
Priority: 5 - Normal
Item Group: Artificial Intelligence
Status: None
Privacy: Public
Assigned to: None
Originator Email: [email protected]
Open/Closed: Open
Discussion Lock: Any
Release: 1.7.11
Operating System: Arch linux
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Details:
In the first scenario of HttT, elves besieged, I saw a situation where one of
Galdrad's rangers, damaged and poisoned and surrounded by the enemy, moved one
hex next to a wolf rider, and did not use a ranged attack on the wolf rider.
This was so dumb I noticed... Has the AI implemented "paralyzed with fear"
mode? I have only seen this once, and it is possible in the melee of computer
movements I was mistaken, but perhaps someone should consider this case in the
AI. I am not sure what the time of day was unfortunately.
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