Follow-up Comment #3, bug #15035 (project wesnoth):

Further AI settings

    #macro which tells the AI not to start thinking about
    #whether it's a bad idea to send trolls into the forest
    #against elves, and just do it
#define EBESIEGED_RECRUITMENT
    [ai]
        recruitment_ignore_bad_movement=yes
        recruitment_ignore_bad_combat=yes
        simple_targeting=yes
    [/ai]
#enddef

Possibly what I saw was a special case where the AI chose "run away" but
fleeing only resulted in one hex due to ZOC, and the destination hex still
had an attack option. An elf with 1 hit point surrounded by Trolls should
always bend the bow!


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