Follow-up Comment #22, bug #17573 (project wesnoth):

Thomsew, I seem to have acted a little too quickly to write a patch that
pushes the runtime checks into sdl_blit() when I read your reasons for doing
them in sdl_utils.cpp. That caused me to miss your point about the null mouse
pointer surfaces. The patch I attached earlier should be modified to account
for that, but as I said in my previous comment, it appears that this issue
could be resolved more simply by using blit_surface() in place of
SDL_BlitSurface().

I don't have any free time left this weekend to work on this, but I will add
it to my to do list for next weekend. If you would like to look into the
feasibility of using blit_surface() as a replacement for SDL_BlitSurface() on
the trunk, you should revert the changes made to src/display.cpp and
src/display.hpp in svn commit before testing blit_surface() as a replacement.
Otherwise, I will look into this next week.

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