Follow-up Comment #5, bug #20343 (project wesnoth):
The tile description is also effectively unchangeable. Overlay descriptions
are supposed to override descriptions for the base terrain and it makes sense
to do so in every case but this (forests, mushroom groves, the castle overlay
on all other terrains, the keep overlay, the impassable overlay, etc.).
There isn't actually any UI clue other than trying to recruit and that
description to indicate the presence of a keep however, and as you have
pointed out, the description is not reliable. This is actually a problem with
the heals, castle, and keep status for terrains.
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