Follow-up Comment #1, bug #21198 (project wesnoth):

Have you verified that the same information is in the file from loading
multiplayer? If so, that is probably a bug. There should be differences in the
Legend of Wesmere campaign, and in all (or at least most) of the scenarios
where you can issue commands to an allied AI.

But as for the supposed duplication, no I do not believe you should make that
optimization. Even though mainline makes limited use of the MULTIPLAYER macro,
add-ons are free to do so. Since someone could go out of their way to define
different unit stats for single- and multi- player, I don't see why the game
should ignore those differences just to optimize multiplayer testing.

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