URL:
<http://gna.org/bugs/?21198>
Summary: Wesnoth loads data/core/unit and such WML twice for
multiplayer
Project: Battle for Wesnoth
Submitted by: coffee
Submitted on: Tue 15 Oct 2013 04:01:56 PM CST
Category: Bug
Severity: 2 - Minor
Priority: 3 - Low
Item Group: Multiplayer
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.11.6+dev (412720c)
Operating System: Ubuntu 13.04x64
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Details:
By renaming or moving temporarily all addons and clearing the cache you should
see the follinwg behavior:
- loading wesnoth to title screen creates a cache with all the default units
included (~210kb file) as well as other things
- then loading the multiplayer screen creates a new file with the same
information plus all the information for the included multiplayer eras and
scenarios (~300kb)
This second file could potentially be optimized to not include the data that
has already been loaded by the time of the title screen. This would cut down
slightly on loading time for mutiplayer and testing with "-m" option from the
command line.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?21198>
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