Follow-up Comment #1, bug #21797 (project wesnoth):

I never knew this, but apparently there is a unit "Nani the Shapeshifter"
submerged in the upper left corner of this map.

https://github.com/wesnoth/wesnoth/blob/master/data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg#L36

>From inspecting your save file, side 3 gets saved with controller
type="network" by client B. That is not a bug. When the AI is controlled by
another client, the controller type is listed as "network".

This might have something to do with the refactor of the mp_connect_dialog? It
might be that the fields "hidden=yes" / "allow_player = no" are causing it to
ignore this side and not set it to an AI.

In fact I find that if you change the value of "allow_player" to yes in the
save file, then you can load the game correctly without problems. The only
issue is, now you have to assign a controller to side 3 in the dialog. So I
think there's a logic error somewhere in either the dialog or the
mp_game_utils function that builds the WML at the start of an mp scenario.

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?21797>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs

Reply via email to