Follow-up Comment #1, bug #21797 (project wesnoth): I never knew this, but apparently there is a unit "Nani the Shapeshifter" submerged in the upper left corner of this map.
https://github.com/wesnoth/wesnoth/blob/master/data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg#L36 >From inspecting your save file, side 3 gets saved with controller type="network" by client B. That is not a bug. When the AI is controlled by another client, the controller type is listed as "network". This might have something to do with the refactor of the mp_connect_dialog? It might be that the fields "hidden=yes" / "allow_player = no" are causing it to ignore this side and not set it to an AI. In fact I find that if you change the value of "allow_player" to yes in the save file, then you can load the game correctly without problems. The only issue is, now you have to assign a controller to side 3 in the dialog. So I think there's a logic error somewhere in either the dialog or the mp_game_utils function that builds the WML at the start of an mp scenario. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?21797> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-bugs
