Follow-up Comment #2, bug #21797 (project wesnoth): involution wrote: "That is not a bug."
Actually I guess no one is sure, but if it is a bug it is a duplicate of https://gna.org/bugs/?18829 I find that when I modify your savefile so that the controller type is "network_ai" then everything works. So there's two issues to fix here, either of which would resolve this particular issue (but ideally we would fix both): 1. Make the mp_game_utils.cpp initial level config function be sure to always set controller type to AI if allow_player = no. 2. Fix bug https://gna.org/bugs/?18829 _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?21797> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-bugs
