Follow-up Comment #5, bug #21801 (project wesnoth):

i have investigated this problem on current master and it seems like the
slowness is mainly caused by the code that calculates the preview-maps in the
mp crate screen, especialy becasue we parse the [terrain_info] configs from
the game config again for every map we draw.

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  <http://gna.org/bugs/?21801>

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