Follow-up Comment #2, bug #22466 (project wesnoth):

That is how I intended it. My thinking was that since sighted events fire with
recruitment, recalling, and advancement, you could use sighted events without
fog/shroud as one way to detect when a unit of a certain type appears on the
map. (In a sense, they are sighted as they appear on the map, since you had
not seen them before.)

I admit it could be considered overkill, though, to allow sighted events to
fire without fog/shroud. Or is the issue that people think of events firing
only for the player and never for the AI? Hmm... I'd be inclined to add a
filter for the sighting side, but I could change the implementation if that is
still desired.

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?22466>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs

Reply via email to