Follow-up Comment #11, bug #22068 (project wesnoth):
I pushed a partial fix for this:
https://github.com/wesnoth/wesnoth/commit/2464cfab486ab9c4a95a509e9224312c57c99f3b
Currently, sos saves seem to work fine in non-networked MP. However, in
networked MP sides are assigned incorrectly and this causes OOS.
It would be great if someone else could take a look at this, too.
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