URL:
<http://gna.org/bugs/?23000>
Summary: MP Campaign set-up screen
Project: Battle for Wesnoth
Submitted by: bob_the_mighty
Submitted on: Sat 29 Nov 2014 12:57:45 UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: WML
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.12
Operating System: Windows 7
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Details:
Using [endlevel] in a MP campaign to load a new scenario now brings up a kind
of set-up interlude screen. Though this might be a nice feature (though I
can't think what it would be used for), I reckon there should be some way to
disable it.
In my campaign, The Altaz Mariners, there are lots of short scenarios that
players move between, thus returning to this set-up screen is time-consuming
and breaks the flow of play. I'm sure there will be plenty of other places
where it is not appropriate.
I was told that the allow_new_game key could be used to disable this
'interlude' screen, but it doesn't work.
What's more, there is an associated bug: if a side has multiple alliances
(e.g. team_name=1,2) these aren't handled correctly in the set-up interlude
(e.g. it will default to team_name=1). This breaks many scenarios as former
allies will now attack you.
These issues were first brought up here:
http://forums.wesnoth.org/viewtopic.php?f=4&t=41252.
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