Follow-up Comment #8, bug #23000 (project wesnoth):
> I've noticed that this key is used in the 2nd scenario of Legend of Wesmere
(Hostile Mountains), line 127: team_name=player,trolls
> 've found that the alliances work as expected when the scenario is loaded in
a local MP game when it is set to to allow_new_game=yes. However, when the
scenario is loaded as part of a campaign (i.e. following from another
scenario) the team_name and user_team_name attribute of all sides reverts to
something generic like 1 or 2 (even when a string has been specified in the
side definition).
This this in version 1.12 or 1.13 ?
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