Update of bug #23000 (project wesnoth):
Assigned to: None => thunderstruck
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Follow-up Comment #4:
thunderstruck:
It looks that this might be caused by code in the mp connect engine:
https://github.com/wesnoth/wesnoth/blob/1.12/src/multiplayer_connect_engine.cpp#L132
It seems that this code does not allow the possibility that a team name can be
a comma separated list, it always treats the entire string as a team name.
Bob is indeed right, the wiki at SideWML says that team_name can be a comma
separated list.
I can see that the idea that you had here was to transfer all the team names
to a vector owned by the connect engine rather than all of the side engines,
and transfer it back when new_config is called.
https://github.com/wesnoth/wesnoth/blob/1.12/src/multiplayer_connect_engine.cpp#L1054
Can you explain what advantage there is to move all the team names around like
this instead of just not fussing with the team names at all?
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