Follow-up Comment #1, bug #22974 (project wesnoth):

I have realized a hidden forced modification would be really usefull to not
bloat BfW with complex campaigns. I am currently developing a campaign with 5
scenarios that have lot of alternative maps for each scenario. Writing
{MY_COOL_EVENTS} in every of them multiply innecesaryly BfW size in memory. I
can solve that problem storing and loading events from variables stored on 1st
scenario.

however, my campaign has variations for 1p,2p and 3p. They have different map
generation code so have different scenario files for them. I have to multiply
by 3 the memory ocuped by {MY_COOL_EVENTS} writing them in the 3 diffirent
starting scenarios. With this feature request I could have them stored just
once inse [modification]

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Reply to this item at:

  <http://gna.org/bugs/?22974>

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