Hi David,

Your project sounds interesting. I think that if you get a userbase that thinks your project is interesting, we will probably be interested in integrating it better and better with Wesnoth. It is quite an honor that we are one of the first two games you picked to get working. :)

What you basically have to do is convince the Wesnoth developers that your project is useful enough for us to actually want to use it. If we do, then you are sure to start seeing features to better support it in future releases of the Wesnoth client. :)

I certainly think your approach is a good one -- one small step at a time, rather than trying to do everything at once.

Best wishes,

David

David Anderson wrote:
Hi all,

I'm sending this mail following some discussions on IRC
(#wesnoth-dev), in which I talked a little about a project I'm part
of, and which seems to interest those wesnoth devs I came into contact
with. So, for the benefit of the larger crowd, I'm now going through
it all again :)

[snip]

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