On Feb 17, 2006, at 7:37 PM, Richard Shimooka wrote:
Throwing in a compeditive
compeditive element
add a compeditive system

[spelling fairy]THERE IS NO D IN COMPETITIVE!  HISS! [/spelling fairy]
You native speaker, you...

Now on to FGS specifically. Contrary to what you might think I don't have much of a problem with it in its current "limited integration" form. I think to some degree its actually a positive move. Why so? Because we already have an un-official ladder thats done by a simple webpage and and players reporting their scores system. Its mostly played by experienced players, and its fine. From what I can gather, this would be quite similar (I may be wrong). By having the scores and ladders reported somewhere other than in the wesnoth client, and needed to download a separate program, you remove that immediate compeditive element that could be hurtful, and promoting better gameplay among serious players. If it works this way, I think that is a good compromise.

Uh, yeah.  Agreed.

On a side note, I'd just like to chime in with how much Battle.net sucks for the casual player. Battle.net is basically ruled by ultra- competitive, hardcore videogamers. I've played the game a lot, and I'm quite good (and can hold my own online), but the fact of the matter is that playing there is just not any fun, unless I want to dedicate my heart and soul to the game. It's not "enjoyably competitive," it's "brutally competitive". The beauty of not having ranking systems is that _losing doesn't matter_. Nor does winning. It keeps things such that a game is just a game, a momentary, enjoyable, and perhaps relaxing endeavour. And one that is gone when it is finished.

Hardcore gamers only form the majority because their stranglehold causes casual gamers to leave in disgust.

As Noy said, I think the most important thing is that the competition be opt-in, and moreover, on a different multiplayer lobby.

Reply via email to